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Dead nation ps vita review11/3/2022 ![]() Resogun’s slick voxel art style goes hand-in-hand well with the endless stream of explosions and flying pieces across the screen. With an efficient run, you could beat all five levels in an hour. In my first session with the Vita version, I beat the first three levels and made it partly through the fourth during a 30-minute subway ride (granted, this was on Beginner and without restarting any stages). These short-burst missions lend the game greatly to handheld gaming. ![]() If you memorized the levels on PS4, you’re in luck as they are the same, play-for-play, as the original. It’s the second time Climax has ported a Housemarque title after moving top-down zombie blaster Dead Nation to the Vita earlier in 2014. #Dead nation ps vita review Ps4Game developer Housemarque, an independent Finnish studio, handed Resogun over to Climax Studios to handle the port from PS4 to Vita and PlayStation 3. Since gameplay is identical to the Vita version, you’ll want to visit that review for some basic information on the ships, levels and difficulties. You get that same experience on Vita.īefore you continue, here’s the review for Resogun on the PS4. If you didn’t play the PS4 version that came out in November 2013, in short, it’s much like a Michael Bay movie: few words, zero plot and a plethora of explosions. Luckily, the gameplay is identical and presents itself as the same fun, sometimes over-the-top side shooter as the original. It chugs at times to bring the flashy visuals of its cousin on the PS4, but in a scaled-down form. Maybe it’s not quite a diamond ring, but Resogun on the Vita is at least cubic zirconia doing its best imitation job. In theory, the two should be a flawless marriage. Resogun is a PlayStation 4-native twin-stick shooter known for its brilliant aesthetics. ![]() The PlayStation Vita is a powerful handheld console capable of beautiful visuals. ![]()
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